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Chaos3000 - Prerelease

Posted: Tue Jun 23, 2009 5:57 pm
by mk.1
After almost a year we hereby officially announce our new game "Chaos 3000". You may have already seen some screenshots here...

Chaos 3000 is a vertical shooter, a Danmaku to be precise. In contrast to normal Danmakus we focused on fast paced action a high resolution graphics. The whole game is 2D and everything is handdrawn.

Image

Enough talking. You can find images and a prerelease (Windows and Mac OS X) here. Please note that this is a prerelease. A lot of things (especially sound) is not finished. This game is NOT easy. You have to learn it to get high scores. Good luck!

Posted: Tue Jun 23, 2009 6:14 pm
by FuzzYspo0N
ah ah ah ah ah.

downloaddddddding.

Sorry i wasnt around on saturday etc mk1, my car kinda broke to hell life in the way etc etc.

DOWNLOADIN!

Posted: Tue Jun 23, 2009 6:33 pm
by Cloudef
Downloading and trying with Wine! No Linux release?

Posted: Tue Jun 23, 2009 6:41 pm
by Fluffybunny
there soon will be a port we found a guy willing to do it for us :D

Posted: Tue Jun 23, 2009 8:25 pm
by t0rt0r0
Is this .NET ?

I can't run it (no .NET on my computer :( ) but it looks awesome :D

Posted: Tue Jun 23, 2009 8:26 pm
by mk.1
This is Sparta!!!
No, this is not net. You may need one of the newer CRTs though (you can get them on the microsoft homepage)

Posted: Tue Jun 23, 2009 8:30 pm
by t0rt0r0
Arg why i'm never up to date ??? :oops:

Thanks ;)

Posted: Tue Jun 23, 2009 9:04 pm
by Dorth
AHAHAHAHAH
Awesomeness, at last!

Posted: Tue Jun 23, 2009 9:38 pm
by Mikezor
This is true Awesomeness ;D

Posted: Tue Jun 23, 2009 9:57 pm
by Steel Style
Very good work very clean, in my opinion I think that enemy shots color should be the same that player's one, it's would help a lot.

Posted: Wed Jun 24, 2009 12:08 am
by CuteAlien
Cloudef wrote:Downloading and trying with Wine! No Linux release?
Yeah, I also tried that, but wine complains about missing MSVCP90.dll. Not sure about current MS licenses for distributing that, but if adding that is ok then it would maybe even run with wine.

Posted: Wed Jun 24, 2009 12:48 am
by DeM0nFiRe
Those Dlls are the runtime redistributables, so you can in fact redistribute them!

You can also compile with the /MD option (I forget where that option is though) to statically link the runtime.

I am downloading now to try it out.

EDIT:
Played it now, it's pretty fun I think you have a good idea here. I would recommend, though, that you make it so that the enemies are not so close in color to the environment. It's hard to tell sometimes what's an enemy and what is just part of the map.

Posted: Wed Jun 24, 2009 2:31 am
by CuteAlien
DeM0nFiRe wrote:Those Dlls are the runtime redistributables, so you can in fact redistribute them!
Yes, actually you even should do that as you can't expect them to be on target computers. Not just because of wine, but also on Windows. My slight insecurity about distributing was just because I haven't checked license for version 90 yet (I'm still running VS 2005) and I tend to be careful when it comes to licenses and redistributing stuff ;-)

Posted: Wed Jun 24, 2009 5:27 am
by DeM0nFiRe
Yeah, I hear you. I have read through that license several times, that's how I knew XD I am paranoid so I read every license in case I accidentally sell my soul.

Posted: Wed Jun 24, 2009 7:16 am
by Suvi
Heh lovely but very hard indeed :)