For some reason the Quake3Map that comes with version 0.4 doesn't load any textures at all for the BSP map. The scene just looks like a white mess of triangles. This is under Linux... Has anyone else experienced the same problem? I know shaders aren't supported by Irrlicht yet, but I would assume at least SOME textures would be displayed.
I get the following errors on the console while running the example:
Warning: Could not find texture in Q3 .bsp:textures/common/caulk
Warning: Could not find texture in Q3 .bsp:noshader
Warning: Could not find texture in Q3 .bsp:textures/common/clip
Warning: Could not find texture in Q3 .bsp:textures/liquids/lavahell
Warning: Could not find texture in Q3 .bsp:textures/gothic_trim/metalblackwave01
Warning: Could not find texture in Q3 .bsp:textures/stone/pjrock1
Warning: Could not find texture in Q3 .bsp:textures/skies/tim_hell
Warning: Could not find texture in Q3 .bsp:textures/common/hint
Warning: Could not find texture in Q3 .bsp:models/mapobjects/timlamp/timlamp
Warning: Could not find texture in Q3 .bsp:textures/sfx/flame1side
Warning: Could not find texture in Q3 .bsp:textures/sfx/flame2
Warning: Could not find texture in Q3 .bsp:models/mapobjects/gratelamp/gratetorch2
Warning: Could not find texture in Q3 .bsp:models/mapobjects/gratelamp/gratetorch2b
Thanks.
-Shane
No textures in BSP
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- Posts: 108
- Joined: Fri Aug 22, 2003 1:04 pm
- Location: Kerkrade, Netherlands
- Contact:
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- Posts: 108
- Joined: Fri Aug 22, 2003 1:04 pm
- Location: Kerkrade, Netherlands
- Contact:
That problem is on my list. Someone already posted somewhere (or sent me an mail? hm..) that he fixed it. So a fix i will be in next release.
The software-device is not currently being displayed in Linux, sorry. You see: I'm a Windows-User, and so I don't find bugs in the Linux version that often. But I'll try to fix every bug you find and post in here
The software-device is not currently being displayed in Linux, sorry. You see: I'm a Windows-User, and so I don't find bugs in the Linux version that often. But I'll try to fix every bug you find and post in here
OK. Thanks for all your hard work! I'll be using Irrlicht almost exclusively in Linux, so I'll post bugs and contribute fixes when I can. C++ was one of the first languages I learned, but that was before it was even standardized, I didn't really understand it then, and I haven't touched it since. So I apologize in advance for any stupid remarks.