Alright first off, I'm using Blender as my 3D modelling app (I don't have $2000 or whatever to spend on 3DS Max or anything like that lmao). Now I've tried exporting my models to everything Irrlicht supports, but the only one that seems to (kinda) work is '3ds'. Md2, x, etc. just show up in Irrlicht with missing vertices, f'd up axises, and broken animations.
So why don't I just use the 3ds format then, you ask. Well, while the 3ds format does actually display correctly in Irrlicht, the animations don't work. Do the animations not get exported into 3ds files or something?
Also, I came across a thread here that mentioned a b3d format that I could export to using "Gandalf". I installed it but when I try to export it just says "syntax error: encoding problem: with BOM", whatever that means. I google'd it and found nothing heh... This isn't the first time I'm the only person in the world with some technical problem.
So anyway, I don't know where I'm going with this post honestly. I just need general help in the modelling department, big time. What format should I use? Why don't my exported md2, x, etc. files not work correctly? Why doesn't Gandalf work? At the very least if I could just get ONE of these questions answered, it would be a great help. And any other tips would be much appreciated.
Thanks in advance.
Model/animation questions from a helpless noob
i'm using Gandalf's b3d exporter and it works... you sure you installed it properly?
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BOM sounds like Blender expects the script to be in a certain unicode format. I haven't had the problem yet, but it could probably be resolved by saving the script in the right text-format. Maybe just try loading & saving it on some other editor. BOM is the first few bytes in some unicode-textfiles telling which kind of Unicode is actually used - and because computer guys can unfortunately never decide on a single standard Unix & Microsoft couldn't agree whether to use BOM's or not and some applications get confused by that.
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