Multiple collision animators & meta triangle selector
Multiple collision animators & meta triangle selector
I have multiple nodes & collision response animators (for different players), and a meta triangle selector that contains all the nodes players can collide with. The meta selector also contains all the players, because i want the players to be able to collide with each other. But the problem is, that when a player tries to move, he collides with his own triangle selector, and the movement gets all jerky. Is it possible to fix this, without making many meta triangle selectors for all players just to exclude a player's own triangle selector? Or should i just use some physics library?