[Solved]Weird Blender export(.B3D) problem

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
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Murloc992
Posts: 272
Joined: Mon Apr 13, 2009 2:45 pm
Location: Utena,Lithuania

[Solved]Weird Blender export(.B3D) problem

Post by Murloc992 »

Hey chums, I have recently succeeded in exporting my first uber animation from blender using gandaldfs B3D exporter. Well it would work just fine, but... All the animated models are upside down! :shock:

Have any other ppl met this problem before and can offer solvement for this? :?

Thanks in advance, help would be very appreciated because that animations stuff is driving me crazy. A lot.
Last edited by Murloc992 on Tue Jul 21, 2009 9:51 pm, edited 1 time in total.
xray
Posts: 231
Joined: Fri Feb 02, 2007 1:06 pm
Location: Germany, Munich
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Post by xray »

Maybe your model has a rotation of 180 degrees for x or z coordinate in blender ? Check this by selecting your model and pressing n to see the rotation, scale and position property of this model. If there is a rotation, you could press CTRL+A and select apply rotation and scale to object.
Murloc992
Posts: 272
Joined: Mon Apr 13, 2009 2:45 pm
Location: Utena,Lithuania

Post by Murloc992 »

Ah nevermind. I have done model from parts which are in a distance from each other and didn't joined them to a single mesh. Stupid me. Now I joined them and everything is working sooo sweet :)

Solved. :p
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