Hey chums, I have recently succeeded in exporting my first uber animation from blender using gandaldfs B3D exporter. Well it would work just fine, but... All the animated models are upside down!
Have any other ppl met this problem before and can offer solvement for this?
Thanks in advance, help would be very appreciated because that animations stuff is driving me crazy. A lot.
Last edited by Murloc992 on Tue Jul 21, 2009 9:51 pm, edited 1 time in total.
Maybe your model has a rotation of 180 degrees for x or z coordinate in blender ? Check this by selecting your model and pressing n to see the rotation, scale and position property of this model. If there is a rotation, you could press CTRL+A and select apply rotation and scale to object.
Ah nevermind. I have done model from parts which are in a distance from each other and didn't joined them to a single mesh. Stupid me. Now I joined them and everything is working sooo sweet