August 2009 Screenshot of the Month [Winner announced!]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for January, vote for February, submit for March

Vote for your favourite!

Poll ended at Sun Aug 30, 2009 8:52 am

Virion: Unnamed World Editor
0
No votes
asparagusx: genes1s
1
2%
bitplane: GNOME thumbnailer
1
2%
T0rt0r0: Guitar game
2
4%
B@z: Foobar
1
2%
FuzzYspo0N: shadowRacer
3
6%
Mel: Car
0
No votes
3DModelerMan: Pingy's Adventure
2
4%
kaos
7
14%
Wing64: Train Station
3
6%
r2d2: MD5 Loader
2
4%
Firgof: Star Ruler
4
8%
Silencer-WTW: YASS
17
33%
BlindSide: Star Sonata
8
16%
 
Total votes: 51

hybrid
Admin
Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

August 2009 Screenshot of the Month [Winner announced!]

Post by hybrid »

Ook, seems like the choice wasn't that hard. So we have a winner for August 2009 and it is - Silencer-WTW with YASS. A very professional in game shot, congratulations. BTW: I've now also found the button to make the last screenshot inserted the gallery's entry image. So winners will have approx. one month the top place in our gallery :)


1. Virion: Unnamed World Editor
Image

2. asparagusx: genes1s
Image

3. bitplane: GNOME thumbnailer
Image

4. T0rt0r0: Guitar game
Image

5. B@z: Foobar
Image

6. FuzzYspo0N: shadowRacer
Image

7. Mel: Car
Image

8. 3DModelerMan: Pingy's Adventure
Image

9. kaos:
Image

10. Wing64: Train Station
Image

11. r2d2: MD5 Loader
Image

12. Firgof: Star Ruler
Image

13. Silencer-WTW: YASS
Image

14. BlindSide: Star Sonata
Image

(edit by bitplane) Sorry BlindSide, almost missed you off! Hopefully haven't missed too many votes!
Last edited by hybrid on Wed Nov 04, 2009 8:49 pm, edited 5 times in total.
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Ummmm

Post by 3DModelerMan »

No one seems to have anything... I'll post another shot of Pingy within the next week if I get Ambient Occlusion working though...
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

Unnamed World Editor
Image

First one! :D
asparagusx
Posts: 81
Joined: Thu Oct 16, 2008 6:50 am

Kitched and Dining room

Post by asparagusx »

Screenie of our CAD App with an internal view of kitchen and dining room. Using Irrlicht 1.5.

Image
bitplane
Admin
Posts: 3204
Joined: Mon Mar 28, 2005 3:45 am
Location: England
Contact:

Post by bitplane »

Again, nothing beautiful from me, a thumbnailer for 3D meshes. Currently working in GNOME but Windows support is planned :)

Image
Submit bugs/patches to the tracker!
Need help right now? Visit the chat room
BlindSide
Admin
Posts: 2821
Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!

Post by BlindSide »

Bitplane that's f'ing cool!

(I also like how it shows Irrlicht's advantages vs other engines where it can load many different types of model formats and supports a software renderer which I assume is what you used there)
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
t0rt0r0
Posts: 76
Joined: Fri May 22, 2009 11:02 am

Post by t0rt0r0 »

Just to see reactions, unfinished yet but working great with Frets on Fire songs :

Image

Maybe a release next month ...
bitplane
Admin
Posts: 3204
Joined: Mon Mar 28, 2005 3:45 am
Location: England
Contact:

Post by bitplane »

BlindSide wrote:Bitplane that's f'ing cool!

(I also like how it shows Irrlicht's advantages vs other engines where it can load many different types of model formats and supports a software renderer which I assume is what you used there)
Yep, it's using the console device from trunk and Burning's renderer. Great for testing the model loaders too. I'll eventually make a new mesh viewer, make a deb package for Irrlicht 1.6 and (fingers crossed) have the Irrlicht's mesh viewer as the default 3D viewer in Linux distros :)
t0rt0r0 wrote:Just to see reactions, unfinished yet but working great with Frets on Fire songs
Looking good :)
What kind of controller will it be used with?
Submit bugs/patches to the tracker!
Need help right now? Visit the chat room
t0rt0r0
Posts: 76
Joined: Fri May 22, 2009 11:02 am

Post by t0rt0r0 »

now just keyboard because I don't have usb guitar :/ but in future I wish ;)

I'm working on two player mode (duels ...) now, the single part is 95% finished so maybe a release soon !

It works with irrlicht 1.5 and irrklang, nothing else ;)
B@z
Posts: 876
Joined: Thu Jan 31, 2008 5:05 pm
Location: Hungary

Post by B@z »

its far from complete, but:
http://dotdotdot.extra.hu/FTP/foobarScreenShot.jpg
this one is almost complete, just need voices:
http://dotdotdot.extra.hu/FTP/faitoloidScreenShot.jpg

i dont want to put it into img tag, coz its too big

i hope its not problem that i sent 2 pictures. (its two project thou)
Image
Image
brcolow
Posts: 56
Joined: Mon Jul 19, 2004 6:15 am
Location: Arizona

Post by brcolow »

Looks really cool B@z, I really like the second one.
G'Day.
FuzzYspo0N
Posts: 914
Joined: Fri Aug 03, 2007 12:43 pm
Location: South Africa
Contact:

Post by FuzzYspo0N »

Some realtime scene reflection using a dual parabloid shader approach :

Image

Its older now, but more info at http://blog.owned.co.za/?p=53
Virion
Competition winner
Posts: 2148
Joined: Mon Dec 18, 2006 5:04 am

Post by Virion »

very impressive, fuzzyspoon!
BlindSide
Admin
Posts: 2821
Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!

Post by BlindSide »

realtime scene reflection using a dual parabloid shader approach
*clears throat*
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
FuzzYspo0N
Posts: 914
Joined: Fri Aug 03, 2007 12:43 pm
Location: South Africa
Contact:

Post by FuzzYspo0N »

yea, its a modified version of blindsides approach :D also, the next blog post goes into detail on that blindside, as to what i changed from yours too ;p

JUST TO BE CLEAR, we all know it was blindsides original implementation... :P

Edit, plus ill be changing that screen for one with actual other objects so it doesnt just look like cubemapping.
Post Reply