Complete modeling workflow for creating game assets (3DS)
Posted: Wed Jul 22, 2009 7:22 pm
Here I found a really nice tutorial on how to create a low poly and high poly model then create the baking on the model to create the normal maps.
http://cg.tutsplus.com/tutorials/autode ... -workflow/
http://cg.tutsplus.com/tutorials/autode ... -workflow/