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Complete modeling workflow for creating game assets (3DS)

Posted: Wed Jul 22, 2009 7:22 pm
by christianclavet
Here I found a really nice tutorial on how to create a low poly and high poly model then create the baking on the model to create the normal maps.

http://cg.tutsplus.com/tutorials/autode ... -workflow/

Posted: Wed Jul 22, 2009 7:34 pm
by Virion
thanks for sharing!

Posted: Wed Jul 29, 2009 7:53 pm
by Frank Dodd
looks cool, thanks christian