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EG-BB Keliling Nusantara

Posted: Fri Jul 24, 2009 6:57 am
by bobyBola
EG-BB Keliling Nusantara ( Edu-Games - Bobby Bola Keliling Nusantara)

Hi,
i'm vokial from indonesia...
first sory for the bad english ^^... i'm working in a company that make an education game for kids... and this in our 1st 3d game... and will release in augst

it is the game that teach kids about indonesia..
it tell about indonesian culture, art , city, etc...

here are some screenshoot of the game...


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thanks :P

Posted: Fri Jul 24, 2009 7:07 am
by JP
Nice one! Looks very well put together and nicely polished!

Posted: Fri Jul 24, 2009 7:11 am
by bobyBola
thanks ^^

Posted: Fri Jul 24, 2009 9:51 am
by CuteAlien
Good screenshots - I like how it looks!

Posted: Fri Jul 24, 2009 1:16 pm
by Acki
realy cute !!! :)
what language will it be ???

Posted: Fri Jul 24, 2009 1:52 pm
by pera
*clap* *clap* bravo!

Posted: Fri Jul 24, 2009 5:00 pm
by Lonesome Ducky
Wow, this looks excellent! Rarely do we get projects already this close to completion and looking this good :D Keep up the good work

Posted: Fri Jul 24, 2009 5:04 pm
by Dorth
Proper project introduction, my words! Congratz! Don't hesitate to ask for help if you need any :)

Posted: Fri Jul 24, 2009 6:31 pm
by Virion
congratz!
and "selamat datang ke comuniti irrlicht" from your neighbour contry. :D

Posted: Fri Jul 24, 2009 6:49 pm
by arras
Nice screenshots, interesting project :)

Posted: Fri Jul 24, 2009 9:34 pm
by BlindSide
Very nice.

Posted: Sat Jul 25, 2009 1:57 am
by bitplane
Nice looking project, you should submit a shot to screenshot of the month :)

Posted: Sat Jul 25, 2009 6:17 am
by bobyBola
thanks for the comment ^^ ~
realy cute !!! Smile
what language will it be ???
it will use indonesia language cause it's only sell in indonesia..

but now i' having a problem...
my boss want a model with outline cause we are from 2D games... and turned to 3D... so we want to keep the "toon" orginality ( a model with outline) . for the main character ( the model with ball shape and yellow texture)..

first i think i'll use cel shading... but after that i reliazed that the minimum system requiment doesn't support the shader... ( many of our customer use low performace computer)..
now, can i do the outline without using the shader?
shoud i do it on the model ( using blender ) or by code?

sory for my bad english :oops: :oops:

Posted: Sat Jul 25, 2009 7:37 am
by shadowslair
You may try "the old style" cell-shading, where you make a copy of your model mesh in your modelling program and scale it up a bit, set the material (usually black) and invert the nomals. I believe this a good alternative. This doubles the ploy count of your character, which in this case is really simple, so it can be achieved. Using shader gives better result though... :wink:

PS: In fact this can all be achieved using Irrlicht code too.

Posted: Sat Jul 25, 2009 10:07 am
by arras
Yes, as shadowslair sad. Draw first scaled model (let say black) then normal model. Black outline should appear. However result may or may not be satisfactory. Try that and find out. Its quit simple and wont take much time.