excuse any typos im using my pocket pc pda... anyway
how can i incorporate GL extentions in irrlicht and check if one is supported
so if user has ATI_EXT_EMBM or whatever use this over a shader EMBM?
Using GL Extentions in irrlicht
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The driver makes extensive use of several extensions of course. You can use extensions in your OpenGL calls as well, but you need to cope with non-existance on your own then. Irrlicht's policy is to provide higher-level functions which try to make best use of the available extensions internally. This is also the reason why no access is given to the driver-internal extension list. But if you add such a value to the video driver feature enum as described, you can easily check for this extension and use gl code which requires the extension.