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My shaders

Posted: Sun Aug 02, 2009 4:44 pm
by kovacevic
Hi!

Here are my shaders with source code/executable for Irrlicht:


http://www.fps-e.com/shaders.html

Posted: Mon Aug 03, 2009 8:02 am
by FuzzYspo0N
Just a note, Kovacevic. You should say whats there, so that people actually want to look. Just a link feels like you are a spam bot ;)

For those interested there is some really cool stuff here :

Warp weapon shader
Heightmap based terrain shader (textures are applied by height of terrain)
Heightmap based terrain shader with refractive water (textures are applied by texturemap)
Shows lightmaps combined with specular mapping shader

Image

Very cool, thanks for the share.

Posted: Mon Aug 03, 2009 8:32 am
by BlindSide
Image
Get some nuts! :lol:

Posted: Mon Aug 03, 2009 10:09 am
by Virion
nice!

Posted: Mon Aug 03, 2009 10:40 am
by m_krzywy
Ther's no source code for Lightmaps with specularity.

Posted: Mon Aug 03, 2009 11:12 am
by kovacevic
Ok, I fixed that. Source code now added to Normalmaps+spec.

Posted: Mon Aug 03, 2009 11:13 am
by kovacevic
sorry. It is Lightmaps with specularity.

Posted: Mon Aug 03, 2009 3:33 pm
by trivtn
I like it! Thanks!

Posted: Mon Aug 03, 2009 4:17 pm
by Dorth
New peeps on forum contributing something useful on the very first post... Gotta love them :) That's how you get adopted near instantly by communities ^^ WELCOME aboard!

Posted: Mon Aug 03, 2009 8:47 pm
by m_krzywy
kovacevic wrote:sorry. It is Lightmaps with specularity.
Thanks :D Great job!

Posted: Mon Aug 03, 2009 11:06 pm
by Katsankat
addCameraSceneNode() parameters are from irr 1.4.2, apart from that it takes only a few minutes to integrate your clean code pic with another normal map your water shader is very cool.

Posted: Tue Aug 04, 2009 4:53 am
by B@z
it looks nice!
but the warp gun becomes black if you shoot at the window corner.