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[READ] General Thoughts on MMO Development – Part 1

Posted: Wed Aug 05, 2009 8:52 am
by ariejan
Hey, I just wrote an article about general MMO considerations. I find a lot of people on these forums writing MMO's, so please send them all here. :-)

http://blog.forsakenlabs.com/2009/08/05 ... nt-part-1/

Posted: Wed Aug 05, 2009 8:53 am
by ariejan
As a reply, feel free to comment on the article :-)

Posted: Wed Aug 05, 2009 1:10 pm
by CuteAlien
After the game is released you need to get players to play your game, and then keep them playing. If you succeed at this, over time, you’ll earn back your initial development cost, and everything after that (minus the cost for maintaining your server) is profit.
I see... so you plan to fire all developers as soon as the game is released to save costs? ;-)

Posted: Thu Aug 06, 2009 6:08 am
by ariejan
CuteAlien wrote:
After the game is released you need to get players to play your game, and then keep them playing. If you succeed at this, over time, you’ll earn back your initial development cost, and everything after that (minus the cost for maintaining your server) is profit.
I see... so you plan to fire all developers as soon as the game is released to save costs? ;-)
No, no. But during production you ramp up the number of programmers and artists. After production, their number decreases and you probably need more support people.

Firing your developers for a small company is generally not a good idea. But in bigger corps. you might assign them to different projects.

Posted: Thu Aug 06, 2009 9:40 am
by Lil Margin
Firing your developers for a small company is generally not a good idea
Not a good idea but firing 1 developer is better then let the project die...


and on-topic : MMO isn't something you will want to do...unless your hoping to make some money or want to spent some money on servers for fun :)

Posted: Sat Aug 08, 2009 10:55 am
by Mel
Indeed. MMO need money like mad. Something much people don't have. That's also another reason why are they so hard to develop, is, in some sort, like the "Everest" of gaming.

It is an interesting article.

Posted: Wed Aug 12, 2009 7:39 am
by ariejan
Just like B-Movies, I think it's possible to create a B-MMO (instead of the AAA MMO's we're used to). You need to have clear goals and work from there.