Could anyone display how to perform such? And I'm not referring to the collision like in the Basic Collision Detection tutorial, but actual collision, such as a person having the ability to run up a hill. I've looked everywhere for a tutorial, yet I can't seem to find any.
Help is appreciated, thanks.
Newton Object Collision
None of those tutorials contain what I'm looking for. Those "collision" tutorials only pertain to Camera-object collision, not object-object collision.pelonzudo wrote:Try start with homepage tutorials here
EDIT: Nevermind, I was just looking at the IrrLicht examples, not the other tutorials placed below those. Thanks.
If im correct the way most physics engins work is based on objects. you just define a object as a physics object and newton will take care of the collision between these objects.. so take the camera object example and just create two objects. Objects will be taken care of by the engine at least thats how it works in physx
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Interesting article! I have no critism about it, but I am glad you wrote it, I was one of those who was worries about FPS when it doesn't seem to be an accurate way to measure performance of the engine.
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Just a hunch, but maybe this is the topic you meant to reply in.d3jake wrote:Interesting article! I have no critism about it, but I am glad you wrote it, I was one of those who was worries about FPS when it doesn't seem to be an accurate way to measure performance of the engine.
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