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OpenGL differs from DirectX

Posted: Wed Aug 05, 2009 8:03 pm
by mnunesvsc
Greetings,

Testing the new released version, noted an bug already noticied in early versions.

In OpenGL, the code apresents some shadows, as showed in the picture

Image

while in Directx the shadows does not appears

Image

Puts the post because, in my codes the problem occur and i´m using only OpenGL and the old code ( 1.5.0 )

So i believe it´s an old problem.

Posted: Wed Aug 05, 2009 9:41 pm
by hybrid
I guess that this is only apparent when lighting is enabled? In 1.6 (SVN/trunk) I see a different effect: If only diffuse map is shown, both are the same. But when detail map is shown, the OpenGL version shows a full bright terrain, while DirectX only shows the bright detail map parts. I guess the DirectX part is correct, but I cannot see the reason for this.