OpenGL differs from DirectX
Posted: Wed Aug 05, 2009 8:03 pm
Greetings,
Testing the new released version, noted an bug already noticied in early versions.
In OpenGL, the code apresents some shadows, as showed in the picture

while in Directx the shadows does not appears

Puts the post because, in my codes the problem occur and i´m using only OpenGL and the old code ( 1.5.0 )
So i believe it´s an old problem.
Testing the new released version, noted an bug already noticied in early versions.
In OpenGL, the code apresents some shadows, as showed in the picture

while in Directx the shadows does not appears

Puts the post because, in my codes the problem occur and i´m using only OpenGL and the old code ( 1.5.0 )
So i believe it´s an old problem.