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HELP! Display mesh problem
Posted: Sat Aug 08, 2009 8:32 am
by lpcpp
Why gun model displays like this:
The model should be like this:
it seems that some triangles were culled.
Posted: Sat Aug 08, 2009 9:46 am
by hybrid
near plane culling.
Posted: Sat Aug 08, 2009 9:53 am
by lpcpp
hybrid wrote:near plane culling.
How to deal with it?
Posted: Sat Aug 08, 2009 11:05 am
by hybrid
Well, I just noticed that it might also be a problem with the driver, do you use the old SW driver? The near plane culling is set in the camera.
Posted: Sat Aug 08, 2009 12:19 pm
by lpcpp
hybrid wrote:Well, I just noticed that it might also be a problem with the driver, do you use the old SW driver? The near plane culling is set in the camera.
I don't think it is the driver's problem,
But should I use
Code: Select all
smgr->getActiveCamera()->setNearValue(0.1f)
?
It doesn't work
Posted: Sat Aug 08, 2009 2:50 pm
by Lil Margin
try
Code: Select all
node->setMaterialFlag(EMF_BACK_FACE_CULLING , false);
or and
Posted: Sat Aug 08, 2009 3:06 pm
by lpcpp
Lil Margin wrote:try
Code: Select all
node->setMaterialFlag(EMF_BACK_FACE_CULLING , false);
or and
Thank, But it doesn't work.
triangles near the window's edge disapear as before.
Posted: Sat Aug 08, 2009 3:50 pm
by cobra
I think Hybrid is right. The software driver has very bad culling problems as far as I've seen. (might be able to be set, but I never tried it).
Switch your driver to OpenGL and see if it works.
Posted: Sat Aug 08, 2009 4:12 pm
by Lonesome Ducky
If you absolutely have to use a software renderer, try burnings. It's faster than irrlicht's software renderer, and it looks just as good as OpenGL or Direct3D. Irrlicht's software render has many problems like this
Posted: Sun Aug 09, 2009 1:47 am
by lpcpp
thanks everyone~
I tried DX9 render ,it is OK.
only software renderer has the problem.