Coloring textures?
Posted: Sun Aug 16, 2009 8:17 am
Hello
I think the answer to this is very simple but I am not sure what I am doing.
I have a mesh with a monochrome texture. How can I apply something similar to a "Color balance" sort of thing, which exists in graphic programs such as Adobe Photoshop and GIMP, to the texture to change the color?
Basically, all my characters have a black-and-white hair texture and I want to be able to let the player choose an RGB color for their hair color. So rather than having 10 different textures that are coloured differently to choose from, I want to use the one black-and-white texture for everyone but be able to apply any different color to it.
What is the best way to go about this?
I'm not sure if it matters, but I dont have any lights, I just got the EMF_LIGHTING set to false on the node for the hair.
Thanks in advance.
I think the answer to this is very simple but I am not sure what I am doing.
I have a mesh with a monochrome texture. How can I apply something similar to a "Color balance" sort of thing, which exists in graphic programs such as Adobe Photoshop and GIMP, to the texture to change the color?
Basically, all my characters have a black-and-white hair texture and I want to be able to let the player choose an RGB color for their hair color. So rather than having 10 different textures that are coloured differently to choose from, I want to use the one black-and-white texture for everyone but be able to apply any different color to it.
What is the best way to go about this?
I'm not sure if it matters, but I dont have any lights, I just got the EMF_LIGHTING set to false on the node for the hair.
Thanks in advance.