addAnimatedMeshSceneNode hiccups [solved]
Posted: Tue Aug 18, 2009 3:58 pm
Howdy,
i have cars passing by randomly on the road
they are created, given two animators (one to drive straight and one to delete after they drive a certain time)
the mesh is preloaded, so when a new car creates with addAnimatedMeshSceneNode, the mesh it gets is already loaded from hdd. But the problem is, that when each car gets created, a small, but noticable hiccup appears in their movement.
Any way how to solve this?
i have cars passing by randomly on the road
they are created, given two animators (one to drive straight and one to delete after they drive a certain time)
the mesh is preloaded, so when a new car creates with addAnimatedMeshSceneNode, the mesh it gets is already loaded from hdd. But the problem is, that when each car gets created, a small, but noticable hiccup appears in their movement.
Any way how to solve this?