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Starting work on Game/World/Level for Irrlicht
Posted: Thu Aug 12, 2004 1:22 am
by NovaCoder
I'm working on a port of my old editor to support Irrlicht. I will prob use XML to store/describe the levels it creates which will then be read by a simple framework that I'll chuck together.
If anyone has written a editor style camera class I'd love to see the code as I'm currently having trouble converting 'CCameraMayaSceneNode' over to a WorldCraft style free roaming camera.
Any suggestions and code snippets etc will be appreciated....
See my website for details.
Wish me luck

Posted: Thu Aug 12, 2004 2:14 am
by cmoibenlepro
good luck

Posted: Thu Aug 12, 2004 2:36 am
by Midnight
what website?
check out this thread for info on editor cameras
real time editor thread
Posted: Thu Aug 12, 2004 3:17 am
by NovaCoder
^^ Click the little button under my username
www.novacoder.com
Thanx for the link, I'll check it out.
Posted: Thu Aug 12, 2004 3:47 am
by afecelis
It would be great to have an Irrlicht-only level editor. Good luck!
You got any plans on level format? I mean, bsps, lightmaps, etc.
you got a feature list of planned stuff?
ask for any help here in the forums, I'm sure there are lots of pepople willing to help.

Posted: Thu Aug 12, 2004 3:55 am
by NovaCoder
Nope, no feature list or solid plans really, so far all I've got is it loading up a quake map and showing it in a 3D view (MFC based app).
I prob just start off by developing a basic level format and the ability to navigate the levels in 3D then add support for 2D views + adding models to levels and just see how I go. I'll prob need to add some kind of scripting support to allow properties you change in the editor to be viewable in a 3rd party app.
The editor is based on WorldCraft so it will have a similar interface.
Posted: Thu Aug 12, 2004 4:25 am
by afecelis
you might find these 2 sources of level editors interesting:
tread 3d: opensource and free for any use
http://www.fileplanet.com/dl.aspx?/plan ... _v2.4f.zip
it's a multi-game level editor (Quake1,2,3,sin,HL). Ca3dengine is modding it to make a new version for their engine.
Qoole 0.99:
http://files.volved.com/qsr/Qoole99-099src.zip
very similar to worldcraft, with a great opengl window navigation. Also free and opensource
cheers!
Posted: Thu Aug 12, 2004 2:49 pm
by brc-not-logged
For scripting, I would suggest LUA with toLua++ for bindings. They are fantastic together.