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Inverse ray picking
Posted: Mon Aug 31, 2009 7:04 am
by pin3
how does one project a point from the scene on to the screen
Posted: Mon Aug 31, 2009 7:30 am
by pera
he he he he.
could you explain what you are trying to do?
Posted: Mon Aug 31, 2009 7:59 am
by pin3
something like in a space simulator where you see 2d graphics that follow friendly/enemy ships to help track them)
Posted: Mon Aug 31, 2009 10:27 am
by bitplane
See source/Irrlicht/CTextSceneNode.cpp/CTextSceneNode::render
Posted: Mon Aug 31, 2009 10:46 am
by BlindSide
ISceneCollisionManager::getScreenCoordinatesFrom3DPosition()?
Posted: Mon Aug 31, 2009 2:36 pm
by pin3
BlindSide wrote:ISceneCollisionManager::getScreenCoordinatesFrom3DPosition()?
Thanks BlindSide
Ogre had a nice way to do it but this is even easier than Ogre