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about objects made in blender...
Posted: Mon Sep 07, 2009 12:13 pm
by dreamport
why is there part of my objects that i can see through inside of it..
like a wall in the house but when i walk forward the wall i see the insides of my house...
ive tried normalizing but nothing happens...
Posted: Mon Sep 07, 2009 12:37 pm
by JeroenP
I do think it's something with the normals...
You could flip the normals of a face individual.
(Edit mode -> select the face to flip the normal -> press W-key -> flip normals)
In blender (edit mode) you can show the normals -> Mesh Tools More -> show Normals.
Jeroen
Posted: Mon Sep 07, 2009 12:41 pm
by dreamport
i dont think its a problem from blender...
id copy one object from blender,,,, but when loaded with irrlicht... one of them can be seen through but the other cant....
Posted: Mon Sep 07, 2009 5:45 pm
by cheshirekow
but when i walk forward the wall i see the insides of my house...
This makes it sound to me like it's not a blender issue, but near-plane culling in the engine. So at first the wall is shown right? and it disappears when you get too close to it?
When you get too close to a face, it won't be drawn because it is essentially "behind" the camera, in that it is behind the distance of the image plane. You can change it by using
edit: actually looked up the solution