I'm trying to integrate Bullet Physics into Irrlicht and was hoping for some advice on how to proceed.
I need an animated character.
I need terrain.
Doing some same demos, I've found that creating a kinematic character controller and a btTriangleMesh terrain do not work together. It says "static-static collision" not supported or something.
So I was wondering about a different way to approach this.
- Use a different controller for an animated character?
- Use a .bsp file for the terrain?
Any one have suggestions on how to integrate terrain and a walking character in Bullet?
THANKS in advance!
