Hey guys,
I'm trying to integrate Bullet Physics into Irrlicht and was hoping for some advice on how to proceed.
I need an animated character.
I need terrain.
Doing some same demos, I've found that creating a kinematic character controller and a btTriangleMesh terrain do not work together. It says "static-static collision" not supported or something.
So I was wondering about a different way to approach this.
- Use a different controller for an animated character?
- Use a .bsp file for the terrain?
Any one have suggestions on how to integrate terrain and a walking character in Bullet?
THANKS in advance!
Animated character with terrain in Bullet Physics
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- Posts: 12
- Joined: Fri Aug 14, 2009 10:03 am
- Location: Netherlands
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- Posts: 12
- Joined: Fri Aug 14, 2009 10:03 am
- Location: Netherlands
Thanks for your reply. I am aware that various file formats are supported for Irrlicht. However my question relates specifically to setting up terrain using Bullet Physics.
A kinematic character controller does not work correctly on a btBvhTriangleMeshShape terrain.
I created my terrain using the default heightmap in Irrlicht's media folder.
The Bullet demo uses a .bsp map....so is this the only way to make terrain work, is to make a .bsp terrain?
Or is there another controller inside bullet for an animated character?
Thanks again!
A kinematic character controller does not work correctly on a btBvhTriangleMeshShape terrain.
I created my terrain using the default heightmap in Irrlicht's media folder.
The Bullet demo uses a .bsp map....so is this the only way to make terrain work, is to make a .bsp terrain?
Or is there another controller inside bullet for an animated character?
Thanks again!