How to scale,mirror and flip textures?

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dreamwalker
Posts: 6
Joined: Tue Sep 08, 2009 10:05 am
Location: Philippines

How to scale,mirror and flip textures?

Post by dreamwalker »

1.How do i implement a flipping, mirroring and scaling of sprites using the ITexture?
Should I manually manipulate pixels???

2.By the way, How do i remove the logger such that there is no loading logging thingies?

^^ Hi everyone.

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I dream therefore I am.
hybrid
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Post by hybrid »

The debug messages can be reduced by a) not compiling as debug or b) reducing the log level.
ITexture manipulations can be done by the texture matrix in case the basic sprite shape stays the same. Check the SMaterialLayer and the matrix class
Seven
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Joined: Mon Nov 14, 2005 2:03 pm

Post by Seven »

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