Another Water Simulation
Posted: Mon Sep 21, 2009 4:37 pm
hi guys.
This is the ocean shader i've made to my project named Tikal, an RTS based in the Mayan civilization
UPDATED: Sample Code and Windows/Linux Binaries available at
http://www.andresjesse.com
Direct Links:
http://andresjesse.com/files/Water_Sample.tar.gz
http://andresjesse.com/files/Water_Sample.zip
more details : andresjesse.spaces.live.com/blog/cns!8F7523C41063CBC6!242.entry
or
http://www.andresjesse.com
There is an texture layer equals to the terrain heightmal, then the shader sets the transparency according the height of the land, then the border of the ocean makes transparent.
Edit: I'm working on my website, for now i've uploaded images in imageshark.
This is the ocean shader i've made to my project named Tikal, an RTS based in the Mayan civilization
UPDATED: Sample Code and Windows/Linux Binaries available at
http://www.andresjesse.com
Direct Links:
http://andresjesse.com/files/Water_Sample.tar.gz
http://andresjesse.com/files/Water_Sample.zip
more details : andresjesse.spaces.live.com/blog/cns!8F7523C41063CBC6!242.entry
or
http://www.andresjesse.com
There is an texture layer equals to the terrain heightmal, then the shader sets the transparency according the height of the land, then the border of the ocean makes transparent.
Edit: I'm working on my website, for now i've uploaded images in imageshark.