Screenshot of the Month October [Winner announced!]

Competitions for Irrlicht or 3D in general.
Irrlicht Screenshot of the Month: Winner for January, vote for February, submit for March

Screenshot of the Month for October 2009

Poll ended at Sun Nov 01, 2009 3:19 pm

grumpymonkey: Game in progress
0
No votes
grumpymonkey: SpinShip
0
No votes
m_krzywy: Sunbathing
2
6%
Geomaster: Forgotten Village
1
3%
devsh: water screenie
2
6%
3DModelerMan: Pingy and Pudgy
0
No votes
Suvi: Character selection from Gekkeiju Online
8
24%
andrei25ni: cookieMaze
0
No votes
wing64: Water and Sky.
4
12%
Firgof: The Handoff
10
30%
Yoran: Office rendering
6
18%
 
Total votes: 33

Lil Margin
Posts: 212
Joined: Sun Jul 19, 2009 4:24 am
Location: Netherlands Antilles, Curacao

Post by Lil Margin »

your not swearing...ey?
devsh
Competition winner
Posts: 2057
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
Contact:

Post by devsh »

The power of deferred...

1036 nodes, 12 animators... All nodes cast shadows!
SSAO - custom coherence (slow and painful but accurate and works with all far values 5x5 kernel)
HDR - proper 9x9 (81 samples) blurr with tone mapping and luminescence
Volumetric Light Scattering - 96 texture samples
Deferred AntiAlias - AA8 equivalent (9 samples)
Motion Blur - easy!!
DVCSM - Deferred Variance Cascaded Shadow Maps with 2 square maps with the side length equivalent to X resolution of the renderview
Depth of Field - Most Visible in the image (9-25 samples)

12 fps on:

1.8 ghz SINGLE CORE amd sempron 3200+ (this is the major drawback on fps since i have 1036 nodes with 16 animators)
1gb of 533mzh ddr2 RAM
9600 Geforce GT XXX edition

I think anyone with a balanced setup and a highend GT 8 series could run this comfortably on high res and all post process...

Image

I will make a demo available to you on on linux hopefully today.... (if I can do bloom as well as HDR today)

I'm in process of compiling a version for winsh*t, but im having problems cause i can link libs properly, and it takes a week just to set up the OS
andrei25ni
Posts: 326
Joined: Wed Dec 14, 2005 10:08 pm

Post by andrei25ni »

devsh, that looks amazing.
great job :D
Murloc992
Posts: 272
Joined: Mon Apr 13, 2009 2:45 pm
Location: Utena,Lithuania

Post by Murloc992 »

devsh's entry is awesome, until we see Wing64's entry *dun dun dun dun* (horror/action music)
devsh
Competition winner
Posts: 2057
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
Contact:

Post by devsh »

openGL+linux+nvidiadriver192 = dx10 is for kidz

openGL+linux+nvidiadriver192+carmack = [EDIT] too enthusiastic
Last edited by devsh on Wed Sep 30, 2009 6:44 pm, edited 1 time in total.
Halifax
Posts: 1424
Joined: Sun Apr 29, 2007 10:40 pm
Location: $9D95

Post by Halifax »

Good job devsh. You might want to try reducing the DoF a little bit and scaling back all the blurring, because right now it looks quite ridiculous. DoF is supposed to be a subtle effect of the eye; most of the time it isn't blantantly obvious unless you specifically try to realize.
TheQuestion = 2B || !2B
devsh
Competition winner
Posts: 2057
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
Contact:

Post by devsh »

yeah i got a bit DoF happy.. but i can scale it a bit more
BlindSide
Admin
Posts: 2821
Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!

Post by BlindSide »

Wow what's impressing me about devsh is not the screenshot so much as the fact that he went back and edited his post to make it cleaner, less work for us. Good job devsh. :D
ShadowMapping for Irrlicht!: Get it here
Need help? Come on the IRC!: #irrlicht on irc://irc.freenode.net
devsh
Competition winner
Posts: 2057
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
Contact:

Post by devsh »

u dissin my screenie
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Post by 3DModelerMan »

Okay, new ones for Pingy and Pudgy. Pudgy is coming along though he's disabled. There are a few enemies and a spring board. And the level select feature will be coming soon, along with a few more levels. Then I'll post a demo.
Image
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Post by 3DModelerMan »

Who's the winner gonna be for september?
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
Firgof
Posts: 30
Joined: Sun Jul 05, 2009 3:38 am

Post by Firgof »

(warms up Star Ruler)
This month, the competition is ours. Not even wings64 will stop us!
Muhahahaha!
3DModelerMan
Posts: 1691
Joined: Sun May 18, 2008 9:42 pm

Post by 3DModelerMan »

Firgof wrote:(warms up Star Ruler)
This month, the competition is ours. Not even wings64 will stop us!
Muhahahaha!
Famous last words :lol: .
That would be illogical captain...

My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
devsh
Competition winner
Posts: 2057
Joined: Tue Dec 09, 2008 6:00 pm
Location: UK
Contact:

Post by devsh »

just wait... if you submit ultra awesome screenie... I will submit my force field screenie...
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