Wrong UVs with Lwo mesh loader

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Piraaate
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Wrong UVs with Lwo mesh loader

Post by Piraaate »

Hi there !
It seems like there's a bug in the Lwo loader as the texture coordinates are all over the place when I try to load the following model...
If someone could take a look and tell me what's going on, I'll appreciate !

http://www.fileshost.com/download.php?id=A34992161

Thank you !
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hybrid
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Post by hybrid »

LWO has several texture coord modes, of which we support only a few. It's likely that this feature is not supported, though I didn't thoroughly checked for now. Maybe you can export the mesh with a different setting to fix this, or use a completely different mesh format.
Piraaate
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Joined: Wed Feb 21, 2007 3:04 pm
Location: Valence, France
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Post by Piraaate »

I was expecting something like that, but since I don't know anything about LWO, I couldn't be sure.
Well, if someone feels like updating the loader, I'll be glad, otherwise, as Hybrid said, I'll gonna go for another type of mesh :)
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bitplane
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Post by bitplane »

Any chance of a screenshot of how this should look? Wings3D doesn't load show the texture map, nor does Blender.

Edit: for future reference, here's how it looks in 1.7b:

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