IRR edit message

Post your questions, suggestions and experiences regarding game design, integration of external libraries here. For irrEdit, irrXML and irrKlang, see the
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P1SQ4M
Posts: 66
Joined: Sat Sep 19, 2009 1:47 am

IRR edit message

Post by P1SQ4M »

IRR edit still has the "this is an early alpha version which contains many bugs and not all the features" kind of message when you start it up.
Lonesome Ducky
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Post by Lonesome Ducky »

Not to be rude at all, but what's the purpose of this? If you think it's something the developer overlooked, you might want to send a message to him.
wildrj
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Post by wildrj »

Irredit is pretty much dead. all Niko does is compile it against the newest irrlicht release.
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3DModelerMan
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Post by 3DModelerMan »

Yeah if I had source code to it I would update it every once in a while, there have been features I've been wishing for lateley too. I think there where some good editors in the wiki.
That would be illogical captain...

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P1SQ4M
Posts: 66
Joined: Sat Sep 19, 2009 1:47 am

Post by P1SQ4M »

Oh, ok, I didn't know he wasn't active on the boards much. I'm looking for an editor that will load all the scene nodes for me, not just a bunch of static mesh, though that is nice. I'm having trouble 1. Finding a engine that supports .obj (or collada) for static meshes. 2. and then collada for animated meshes, in a way the engine understands.

I really find it awful that you would have to say program each npc animated object into your scene. I wouldn't do that... Quake III had a map editor, and it's on the iphone now... Is there a decent map editor that will manage scene nodes and drop things like characters and animation.
Brainsaw
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Post by Brainsaw »

If you want to have more scenenodes in IrrEdit - why don't you just create a plugin for them. I haven't taken a look at the not-supported nodes in Irrlicht, but I think they do have the necessary (de)serialize functionality. Or post your questions/requests regarding IrrEdit on the Ambiera forum for IrrEdit (http://www.ambiera.com/forum.php).
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