I'm wanting to try an animation system kind of like Prince of Persia and Asassins Creed, with the fluid transisions and all that fancy stuff. I don't know where to start though. Is animation middleware hard to integrate into Irrlicht? And if not, is there anything similar to Morpheme or HumanIK that's free?
Thanks .
More advanced animation.
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More advanced animation.
That would be illogical captain...
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
My first full game:
http://www.kongregate.com/games/3DModel ... tor#tipjar
I thought it used HumanIK.Assassin's Creed uses Havok Animation which is freely available.
Doesn't a physics engine do that? Also i believe there is a setTransition() method or something like that in irrlicht.I'm wanting to try an animation system kind of like Prince of Persia and Asassins Creed, with the fluid transisions and all that fancy stuff.
multum in parvo