.bsp - how you do that?

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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6opoDuJIo
Posts: 7
Joined: Fri Aug 21, 2009 5:20 pm

.bsp - how you do that?

Post by 6opoDuJIo »

hello!i wanna know,how i can compile a .map level created in Valve Hammer Editor to irrlicht format supported .bsp level
loki1985
Posts: 214
Joined: Thu Mar 31, 2005 2:36 pm

Post by loki1985 »

simple answer: you don't.

extended answer: irrlicht currently only reads BSP files created for Q3A (includes Q3TA i guess). so if you can compile your MAP files to a Q3A-compatible BSP, irrlicht should be able to read that.
6opoDuJIo
Posts: 7
Joined: Fri Aug 21, 2009 5:20 pm

Post by 6opoDuJIo »

ok,thx man 8)
i'm already find a q3 levels editor,and begins work with them)
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