Luna Game Engine

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netpipe
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Re: New High Tech Engino

Post by netpipe »

https://www.mediafire.com/file/ktdjewq2 ... di.7z/file new 64 bit mint image for virtualbox had to make one for freelancer remember to check out the irrlichtdemos repository still

3.2gb download 14gb uncompressed
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GameDude
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Re: New High Tech Engino

Post by GameDude »

This looka pretty neat, does it build under Windows easily or is there still some hiccups?
netpipe
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Re: New High Tech Engino

Post by netpipe »

depends what you need with it, you could remove some of the librarys and defines from compile config like fluidsynth to make it easier. had compiled it before but its been a while i would rather work out some of the bugs on linux before polishing it up for crossplatform, submissions to github are always welcome through forks and pull requests. i have freelancers working on this currently to make some demos. i am willing to pay 100 to 200 dollars per game if you make one. also have some extra python games if interested in studying like horse racing , frogger slots cards etc... i can upload pack somewhere.
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netpipe
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Re: New High Tech Engino

Post by netpipe »

Image
freelancer is working on porting frogger
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netpipe
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Re: New High Tech Engino

Post by netpipe »

was able to put new frogger game into gameloader.pys now we can have loadable games from gameloader
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netpipe
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Re: New High Tech Engino

Post by netpipe »

  • could use a network specialist to implement networking options.

    python developers to make content for the engine.. it is portable enough to run on any device already thanks to defines.

    looking for someone good with Box2d or IrrPAL to implement it in the python scripting system.

    sound guru to implement sound options, was hoping for gsound(raycasted sound) later.

    If you give me time I can pay 140-200 dollars per finished demo quality game for the game engine + bonus fixes because its still new. Even smaller apps might be a great 50 dollar opportunity. I plan on making an operating system with this eventually.
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netpipe
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Re: New High Tech Engino

Post by netpipe »

been slow going but figured i'de post an update. gameLoader system menu working and also we now have slot machines almost ready
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netpipe
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Re: New High Tech Engino

Post by netpipe »

great, minimal compile is now ready - very likely compiles on windows now.
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netpipe
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Re: New High Tech Engino

Post by netpipe »

forgot a couple things, ready now ... just keep git pulling if it dont and remember to let me know any specific feature requests. i have some dev's working on it now and , sdl sound and box2d support by nextweek hopefully
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netpipe
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Re: New High Tech Engino

Post by netpipe »

turns out there was more, got that too. ok so i guess binary's need to be produced now... hope you guys like python..,.
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netpipe
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Re: New High Tech Engino

Post by netpipe »

https://drive.google.com/file/d/1EKkKRA ... sp=sharing 30 mb binary for suse 15.3 probably runs on other systems 64 bit
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netpipe
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Re: New High Tech Engino

Post by netpipe »

mouse click support and new 8 ball added
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netpipe
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Re: New High Tech Engino

Post by netpipe »

Image windows minimal64 build works but some of the texture/model paths will need to be fixed forsure :) be sure to extract the pydata.tar file with something like peazip in the media folder so the path in Luna.cpp will work
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netpipe
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Re: New High Tech Engino

Post by netpipe »

Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
netpipe
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Re: New High Tech Engino

Post by netpipe »

one thing i could possibly use help on is in PyScene.h PyIrr_addAnimatedMesh i was unable to get BSP files loading in the collision detection in either irrlicht or bullet the code is there to try in media/Q3arena.pys
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-- https://github.com/netpipe/Luna Game Engine Status 95%
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