MD3 exported from gmax not casting shadows
Posted: Fri Oct 09, 2009 3:24 pm
I have a simple .bsp level which loads and show textures with no problems. I have three different models:
1) A medium-polygon animated character (.md3).
2) A low-poly non-animated statue (.md3).
3) Another low-poly non-animated statue (.3ds).
Neither of the .md3 models will cast shadows, while the .3ds model casts shadows just fine. I am using the same settings/code for all three models. I tried swapping the .md3 models and .3ds model with the same results: .3ds casts shadow and .md3 doesn't.
For the .md3 models I used gmax and the Pop'N'Fresh exporter. I downloaded the .3ds model from a 3d modeling website. So I'm guessing that there is something wrong with the exported .md3's? I also tried "normalizing the normals" with no visible effect.
Thanks in advance for any help.
1) A medium-polygon animated character (.md3).
2) A low-poly non-animated statue (.md3).
3) Another low-poly non-animated statue (.3ds).
Neither of the .md3 models will cast shadows, while the .3ds model casts shadows just fine. I am using the same settings/code for all three models. I tried swapping the .md3 models and .3ds model with the same results: .3ds casts shadow and .md3 doesn't.
For the .md3 models I used gmax and the Pop'N'Fresh exporter. I downloaded the .3ds model from a 3d modeling website. So I'm guessing that there is something wrong with the exported .md3's? I also tried "normalizing the normals" with no visible effect.
Thanks in advance for any help.