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quake3 bsp meshes and dynamic lighting

Posted: Sun Oct 11, 2009 12:54 pm
by sarge
Hello, is now possible to enable dynamic lighting for quake3 bsp meshes? I'd like to have to working q3 lightmaps and irrlicht dynamic lighting simultaneously...

Posted: Thu Oct 15, 2009 12:11 pm
by hybrid
That's always possible, just change the material to LIGHTMAP_LIGHTING in the meshbuffers you want to light dynamically.