CustomSceneNode with lighting/shadows.
Posted: Sun Oct 11, 2009 8:35 pm
I just finished my md5 model loader for Irrlicht, currently its based on ISceneNode class.... can anyone give me a hint how to get shadows system to work with ISceneNode? Is this 'easly' possible with ISceneNode, or I have to dig into engine to achieve this?
PS; everything what I'm doing its outside engine dll... what do you think, is possible to get lighting/shadows working with my md5 meshes without recompiling engine?
PS; everything what I'm doing its outside engine dll... what do you think, is possible to get lighting/shadows working with my md5 meshes without recompiling engine?