Credentials
Ok, I represent Casual Game developers. I have personally worked on 2 Casual titles that have netted close to 1/2 a million dollars each. This is a drop in the bucket compared to what other casual games have made.
History Lesson
Back in the day, we (as kids) only had PacMan, Tetris, Space Invaders, Solitaire, and Minesweeper to play. We'd pump our quarters into these machines ... the original form of micropayments. Now-a-days, companies like Zygna give their games away for free in the hopes that a percentage of the players will make small micropayments in order to buy stuff in-game.
Fast forward 30+ years and you have a ton of people who grew up on Casual Titles and who are now in a position to pay for new games.
As an aside, Solitaire and Minesweeper weren't created to make money directly. They were written to teach people how to use the mouse (left click, right click, drag and drop, etc...). Those games helped springboard the Operating Systems they ran on. More on cross-subsidies later...
Repgahroll wrote:Easy man!
I just know that 100% of whom i know will never pay not even 5 cent for a pacman or space invaders game.
Cross-Subsidies
Absolutely. While it is possible to make direct money from Casual Game titles using tired mechanics, there's a whole other market devoted to GenX/Y/Z who either don't have the money to pay for premium casual games or are simply used to the idea they can play a game for free.
These 'free' casual games can (and still are) be subsidized. Cross-Subsidies have been around for ages. Most free, online Flash games come with Mochi-Ads that pay between 0,02 - 2,00 USD. Others have ads built in around the pages and others offer in-game purchases. When 1 person makes a purchase in Farmville, they are paying for a handful of other people to play the game.
Repgahroll wrote:... i doubt any old-school game remake for example would be good without nice graphics and sound.
10 years ago there were so many Brick Buster clones and tetris rip offs it wasn't funny. They had terrible graphics and kids shouting into microphones for effects. Then came the Match-3 games like Bejeweled and Zuma and their subsequent clones. Next (5 years ago) was Time Management games like Diner Dash and Hidden Object Games like Mystery Case Files.
Now, we are heading towards Click Adventure hybrids, like ... The Secret of Monkey Island? Wait, isn't that game 20 years old?
Conclusion
So to try to end the discussion, it's not that people don't pay for casual games. It's that YOU and your friends (a market in and of itself) don't
directly pay for casual games. It's like saying that NO ONE pays for perfume because none of your friends buy perfume. This logically fallacy is called
Hasty Generalization.
Go to Bigfishgames.com where a new game is released everyday and tell me how many of them have really great graphics, sound or original game play. Most of these games matke a pittance, but anything that makes the top ten gets a descent return. Top 5 and the game is profitable. No Ads, no micropayments, no subsidies of any kind. Direct selling.