camera target
Posted: Thu Aug 19, 2004 4:14 am
Hi,
I have recently come back to an old Irrlicht project i mest up a while back, ive progressed a little and cleared my errors...
my problem now is that i have a camerascenenode which has a parent animatedmeshscenenode...i dont understand this fixing the target thing addCameraSceneNode because it quite literally fixes my target...i mean, when i rotate my animated mesh scene node the camera's position rotates around the mesh but its view is fixed on the point i set it at...
is something wrong? or do i need to work out the target based on the mesh's rotation somehow (*shrugs*) everytime the mesh rotates?
an please dont mention the fpscamera because we dont like each other
I have recently come back to an old Irrlicht project i mest up a while back, ive progressed a little and cleared my errors...
my problem now is that i have a camerascenenode which has a parent animatedmeshscenenode...i dont understand this fixing the target thing addCameraSceneNode because it quite literally fixes my target...i mean, when i rotate my animated mesh scene node the camera's position rotates around the mesh but its view is fixed on the point i set it at...
is something wrong? or do i need to work out the target based on the mesh's rotation somehow (*shrugs*) everytime the mesh rotates?
an please dont mention the fpscamera because we dont like each other