i think its because of the number of vertices of the object and the collision response animator.... im trapped when approaching objects with many vertices....
do i need to adjust something?
i use createocttreetriangleselector() and collisionresponseanimator()....
thnx
trapped to objects...
trapped to objects...
opensource = freedom
<br>
how can you face the problem if the problem is your face?
<br>
how can you face the problem if the problem is your face?
bullet + irrlicht
can someone give me some tutorials on applying physics in irrlicht using bullet?
thnx guys....
even a simple code snippet showing how to put collision on some object can really help me... thnx....
thnx guys....
even a simple code snippet showing how to put collision on some object can really help me... thnx....
opensource = freedom
<br>
how can you face the problem if the problem is your face?
<br>
how can you face the problem if the problem is your face?
-
- Posts: 914
- Joined: Fri Aug 03, 2007 12:43 pm
- Location: South Africa
- Contact:
click : http://irrlicht.sourceforge.net/phpBB2/search.php
Type in " bullet and demo " hit enter.
Why cant people use the search feature?
You can also use google :
type : Bullet Demo inurl:"irrlicht.sourceforge.net/phpBB2/"
Type in " bullet and demo " hit enter.
Why cant people use the search feature?
You can also use google :
type : Bullet Demo inurl:"irrlicht.sourceforge.net/phpBB2/"
Yes, search to find a few examples here.
I found a good and simple working example, which I was also using...
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=25063
I found a good and simple working example, which I was also using...
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=25063