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Importing Quake I mdl files

Posted: Thu Oct 22, 2009 7:23 am
by cwick
I see Irrlicht has support for Quake 3 and Quake 2 models, but not Quake I. I would like to implement a loader for Quake I .mdl files. Anybody interested in this?

Posted: Thu Oct 22, 2009 9:31 am
by hybrid
Hmm, maybe too low-poly. But also try the search button, there are several mdl loaders available (and many formats that name themselves mdl...)

Posted: Fri Oct 23, 2009 3:41 am
by cwick
Hm, yes I see that Neverwinter Nights, Half Life, and Quake I all use a format called "mdl". If they are pretty similar I wonder if one loader could be written to handle them all.

I'm just trying to write some simple mesh loading code to help me learn the guts of the engine. Also, it might be good to have an mdl mesh loader just to round out the trilogy of Quake file formats.

Posted: Fri Oct 23, 2009 12:03 pm
by hybrid
We have a MDL loader for Warcraft models in irrExt. This is completely different from the mdl loader for quake1, though. But I once had a look at this format, and it should be rather simple to write such a loader, e.g. based on the md2 loader. Since you seem to be quite skilled (assuming that you're the same cwick as on SF) it should be no problem to come up with the loader.