[Help] Gandaldf's B3D exporter needed

Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
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Murloc992
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Joined: Mon Apr 13, 2009 2:45 pm
Location: Utena,Lithuania

[Help] Gandaldf's B3D exporter needed

Post by Murloc992 »

Hello guys, I am in need of Gandaldf's B3D exporter for Blender. Why I am asking here? Try to go to gandaldf's website.. Full of trojans and other crap..

If somebody can, host it somewhere and give a link. :)

Thanks in advance!
Lonesome Ducky
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Post by Lonesome Ducky »

http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=35570
Someone posted the code to it here.
Murloc992
Posts: 272
Joined: Mon Apr 13, 2009 2:45 pm
Location: Utena,Lithuania

Post by Murloc992 »

And it don't work, pops script error up. :|


EDIT: I have fixed it.. Copy-pasting whitespace made so many troubles, but now it is working.
BL1ND
Posts: 3
Joined: Mon Dec 07, 2009 10:59 am

Post by BL1ND »

Sorry to bump an old thread...

Does anyone have the updated version that exports animations
and does anyone know if this works with lightmaps?

I've been searching threads for these questions but a lot of them seem really old saying things like: you have to deparent the armatures in bleder etc...

I've got version 2.04 and I just saw a patch here

http://www.michaelzeilfelder.de/irrlich ... port.patch
CuteAlien
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Post by CuteAlien »

OK, as the script was under GPL I guess I can put it on my homepage for now. I've updated it: http://www.michaelzeilfelder.de/irrlicht.htm#Scripts
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
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BL1ND
Posts: 3
Joined: Mon Dec 07, 2009 10:59 am

Post by BL1ND »

Thanks CuteAlien, works perfectly!

You are da' man hehe...
I owe you one
RollieMe
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Joined: Tue Jun 01, 2010 6:04 am

Post by RollieMe »

CuteAlien wrote:OK, as the script was under GPL I guess I can put it on my homepage for now. I've updated it: http://www.michaelzeilfelder.de/irrlicht.htm#Scripts
Thanks so much for this - I've been tearing my hair out with the .x exporter and getting nowhere for days now. I exported with the above script, changed the file extension for the mesh in my code and it works perfectly.
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