A point in the right direction would be greatly appreciated
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Well yeah I did have a look at that example, it was pretty much the first thing I did, but really it's not quite what I'm looking for, firstly it's using Irrlicht's 2D functionality, whereas I'd like this to be 3D projected like a texture, secondly it's not really doing it properly, like using animation frame ranges. I don't know, I'm only experienced with BlitzMax 2D regarding this subject, I've never tried it in 3D. Would it have something to do with UV mapping coordinates? So for example each frame is 32x32 on a 256x256 image, you setup a UV projection matrix to move around the image depending on what animation sequence you want to play, i.e. idle, walk, run etc.ArakisTheKitsune wrote:In Example 6 is what you looking for. Hope it helps.