Hello,
I'm wondering, if there is any solution to detect exact collisions (polygon to polygon) beetween 2 objects in Irrlicht...?
Another Question: If I'm creating a triangle selector from an animated node and attach it to it -
does the triangleselector will adapt correctly when the animated mesh changes it animation state?
Greetings,
Squarefox
Exact Collision Detection beetween 2 Objects?
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Re: Exact Collision Detection beetween 2 Objects?
No, you will have to use some collision-library for that (most physics engine have one build-in). Though it's rarely used in realtime due to slow speed.Squarefox2 wrote:Hello,
I'm wondering, if there is any solution to detect exact collisions (polygon to polygon) beetween 2 objects in Irrlicht...?
Yes. Check example "07.Collision" and select the fairy and you can see that in action.Squarefox2 wrote: Another Question: If I'm creating a triangle selector from an animated node and attach it to it -
does the triangleselector will adapt correctly when the animated mesh changes it animation state?
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Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm