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virtual ISceneNode* irr::scene::IAnimatedMeshSceneNode::getMS3DJointNode ( const c8 * jointName ) [pure virtual]
Returns a pointer to a child node, wich has the same transformation as the corrsesponding joint, if the mesh in this scene node is a ms3d mesh. Otherwise 0 is returned. With this method it is possible to attach scene nodes to joints more easily. In this way, it is for example possible to attach a weapon to the left hand of an animated model. This example shows how:
ISceneNode* hand =
yourMS3DAnimatedMeshSceneNode->getMS3DJointNode("LeftHand");
hand->addChild(weaponSceneNode);
Please note that the SceneNode returned by this method may not exist before this call and is created by it.
Parameters:
jointName: Name of the joint.
Returns:
Returns a pointer to the scene node which represents the joint with the specified name. Returns 0 if the contained mesh is not an ms3d mesh or the name of the joint could not be found.