Best way to draw weapon effects?
Posted: Fri Nov 06, 2009 12:59 pm
Hello, I'm working on a strategy game and currently I'm looking at doing weapon effects. For example, if I fire a laser weapon, I would want a texture that spans the distance fired, plus some kind of particle/lightning effect.
Should I be using billboards for this? put down a billboard that spans the two ships, texture it, add some particles and light nodes and put them all on a timer?
any opinions/advice?
Should I be using billboards for this? put down a billboard that spans the two ships, texture it, add some particles and light nodes and put them all on a timer?
any opinions/advice?