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Best way to draw weapon effects?

Posted: Fri Nov 06, 2009 12:59 pm
by Abraxas)
Hello, I'm working on a strategy game and currently I'm looking at doing weapon effects. For example, if I fire a laser weapon, I would want a texture that spans the distance fired, plus some kind of particle/lightning effect.

Should I be using billboards for this? put down a billboard that spans the two ships, texture it, add some particles and light nodes and put them all on a timer?

any opinions/advice?

Posted: Fri Nov 13, 2009 10:40 pm
by christianclavet
Most engine use some kind of billboard with animated textures. The effect you mention is the muzzle flash effect?