problem with collisions

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blackMasoon
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problem with collisions

Post by blackMasoon »

Hi! I have a problem with collisions. In the official collision tutorial there is a meta triangle selector for collisions. How should I modify it to add collisions with *.X models? My problem is, that I use v.1.4 and I don't have a scene::ENST_ANY flag to find all types of nodes in the scene.
Virion
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Post by Virion »

why don't you use the latest veision?
B@z
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Post by B@z »

because its always problematic to change the current code to workwith the new irrlicht.
i had big problem when changing from 1.4 to 1.5.
1.6 was ok
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blackMasoon
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Post by blackMasoon »

True... trying to change 1.4 to 1.5 was a nightmare. That's why i stayed on 1.4...
randomMesh
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Post by randomMesh »

blackMasoon wrote:True... trying to change 1.4 to 1.5 was a nightmare. That's why i stayed on 1.4...
My definition of 'nightmare' is very different. There were only a few methods which changed its signatures.

And 1.6 is definitely worth using it over 1.4.
"Whoops..."
B@z
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Post by B@z »

noh, changing the code that dont give error wasnt hard, but even the lighting was different -w-
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NightCrawler
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Post by NightCrawler »

U guys, come to the topic :P .
I Hate Those, Who Like To Sleep.
hybrid
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Post by hybrid »

There is no topic, 1.4 is out of support since the 1.6 release. The easiest solution is to switch to 1.6, otherwise try to copy the function code for the scene graph traversal from 1.6 code to your app.
Also, all changes are described in detail in the upgrade-guide. Also the lighting issues and how to work around.
B@z
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Post by B@z »

we didnt say it was impossible, or not documented. just that it was hard :D
oh and sorry for hijacking this topic :<
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