I'm making a game with a large landscape/terrain/call it whatever you want. I'm deciding which one should I use. I'd rather use 3ds since its easier to work with it but i dont know if exporting to .3ds from blender supports lights like exporting to irr.
So, which one would you use?
irr vs 3ds
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well the loading time is due to the fact that 3ds is a binary fileformat and irrmesh is xml based and has to be parsed which is quite slow. you could create a binary irrmesh format ![Very Happy :D](./images/smilies/icon_biggrin.gif)
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We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
well not really....
first you have to layout your format then write some functions to write the mesh into a file and then functions to load it. that will then be as fast as 3ds loading.
first you have to layout your format then write some functions to write the mesh into a file and then functions to load it. that will then be as fast as 3ds loading.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.