[SOLVED] compile irrlicht for running as server application
Posted: Tue Nov 17, 2009 12:29 pm
hi,
introduction
i need to run the irrlicht engine on a root server which doesnt need any graphical output at all. it is for interpolation and collision detection purposes in an online game.
problem
compiling the engine as well as an example wasnt hard. but still it compiles lots of graphical stuff like opengl or X (-lGL -lXxf86vm -lXext -lX11). removing these parameters causes undefined references.
question
is it possible to compile the irrlicht engine without any graphical stuff like directx, opengl or X? or is there a parameter when compiling an example like "-noOpenGL"?
thank you in advance
r5ive
introduction
i need to run the irrlicht engine on a root server which doesnt need any graphical output at all. it is for interpolation and collision detection purposes in an online game.
problem
compiling the engine as well as an example wasnt hard. but still it compiles lots of graphical stuff like opengl or X (-lGL -lXxf86vm -lXext -lX11). removing these parameters causes undefined references.
question
is it possible to compile the irrlicht engine without any graphical stuff like directx, opengl or X? or is there a parameter when compiling an example like "-noOpenGL"?
thank you in advance
r5ive