Texture coordinates messed up
Posted: Tue Nov 17, 2009 8:53 pm
Hello guys,
I have a question about uwv maps. I mapped my character and animated it and then exported it to .x with pandasoft's exporter. But the problem is the texture map (I rendered using render to texture) is all messed up in irrlicht. (Doesn't use my uwv map.)
Is there anything that irrlicht can't standard do when uv mapping (Like overlapping coordinates and such), 'cause I really made an ugly uwv map just to test.
Anyway, I need a solution for applying a good texture map.
I have a question about uwv maps. I mapped my character and animated it and then exported it to .x with pandasoft's exporter. But the problem is the texture map (I rendered using render to texture) is all messed up in irrlicht. (Doesn't use my uwv map.)
Is there anything that irrlicht can't standard do when uv mapping (Like overlapping coordinates and such), 'cause I really made an ugly uwv map just to test.
Anyway, I need a solution for applying a good texture map.