Stable FPS
Posted: Mon Nov 23, 2009 6:15 am
I have a problem with irrlicht FPS.i want fix it exactly on 50 but when i change objects of scene (add or remove ) fps drastically changes.
How can i solve it?
How can i solve it?
Official forum of the Irrlicht Engine
https://irrlicht.sourceforge.io/forum/
Why would you do so?silversamand wrote:[...]i want fix it exactly on 50[...]
actually for some games thats nice, The game may go slower but is still playable.Brainsaw wrote:I guess this makes all the timing stuff easier to do.
@silversamand: I don't think that you will be able to achieve that. You could use a simple scene that renders faster than 50 FPS on every hardware and slow rendering down then, but I guess that it's not a good way.
Agreed. A constant framerate is in many games more playable than a high framerate. And yes - the trick is simply to have scenes that can render with at least 50 FPS. Although using vsync is usually better as it avoids tearing and so you will have 15/30/60 FPS.roelor wrote:actually for some games thats nice, The game may go slower but is still playable.Brainsaw wrote:I guess this makes all the timing stuff easier to do.
@silversamand: I don't think that you will be able to achieve that. You could use a simple scene that renders faster than 50 FPS on every hardware and slow rendering down then, but I guess that it's not a good way.