Texture borders with filtering
Posted: Tue Dec 01, 2009 11:11 am
I'm working on a little opengl application.
There is a terrain with multiple textures, using bilinear filtering I have some artifacts on the borders due to the fact that bilinear filtering interpolates using the pixel of the opposite side instead of the pixel of the adiacent texture.
I'm using raw opengl. How can I solve? I have the same problem in irrlicht too.
There is a terrain with multiple textures, using bilinear filtering I have some artifacts on the borders due to the fact that bilinear filtering interpolates using the pixel of the opposite side instead of the pixel of the adiacent texture.
I'm using raw opengl. How can I solve? I have the same problem in irrlicht too.