http://www.megaupload.com/?d=MZ9LVQ5B
Is a little experiment.. with OpenMP
http://en.wikipedia.org/wiki/Openmp
preview , beta Version , Any Bugs..!!
soon More Improvements!!!
Happy Christmas...
Irrlicht (Multicore - Test) OpenMP
Irrlicht (Multicore - Test) OpenMP
Last edited by link3rn3l on Wed Dec 09, 2009 3:24 pm, edited 2 times in total.
Bennu (Best 2d and 3D dev-tool)
http://bennupack.blogspot.com
Pixtudio (Best 2D development tool)
http://pixtudiopack.blogspot.com
Bennu3D(3D Libs for bennu)
http://3dm8ee.blogspot.com/
Colombian Developers - Blog:
http://coldev.blogspot.com/
http://bennupack.blogspot.com
Pixtudio (Best 2D development tool)
http://pixtudiopack.blogspot.com
Bennu3D(3D Libs for bennu)
http://3dm8ee.blogspot.com/
Colombian Developers - Blog:
http://coldev.blogspot.com/
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- Posts: 70
- Joined: Tue Oct 28, 2008 12:59 pm
too bad. this is not 1 april .
Few things what would made irrlicht rich!
1. Option for enable Deffered shading.
2. Multi, multithread, somewhere where possible.
3. OpenGL driver, or something for ISceneNode, work with HW-Instancing.
if not found HW-Instancing, then Shader-Instancing, if not found, then normal.
nice, huh?
Few things what would made irrlicht rich!
1. Option for enable Deffered shading.
2. Multi, multithread, somewhere where possible.
3. OpenGL driver, or something for ISceneNode, work with HW-Instancing.
if not found HW-Instancing, then Shader-Instancing, if not found, then normal.
nice, huh?
Great Work
Hello,
great work so far. I've downloaded your changes, compiled it and what should I say. Quake3 Map Demo boosts from 450 Frames to 880 Frames.
Even OpenGl manages to get nearly 500 frames per second. Ok this is a test and there must be guarded sections, but for a start its good.
This is the future.
great work so far. I've downloaded your changes, compiled it and what should I say. Quake3 Map Demo boosts from 450 Frames to 880 Frames.
Even OpenGl manages to get nearly 500 frames per second. Ok this is a test and there must be guarded sections, but for a start its good.
This is the future.