Dockable UI
Posted: Wed Dec 09, 2009 4:41 pm
Hey guys,
I am planning to create an Irrlicht based game IDE. The main idea is to avoid need for different tools and have about everything in one environment, like world/shader editor, material manager, tools for adjusting proportions and stuff... The IDE will be Windows-only (I've got no experience in coding for other platforms) and I'm using Visual C++. So... I've been playing around with .NET forms in VC++ 2008 and I find them very useful to use and very familiar to me (I've been using Visual Basic for a while) but what I need is way to create a good dockable user interface (dockable UI) - at least I think it's called that way, I mean windows that can merge into interface and can be either floating or "docked", and you can adjust the size/position of boundaries between them, like there is in popular tools like VC++, C#, Photoshop and loads of others... So, is there a good way to do it easily with Visual C++, or I must code that all myself?
Best regards,
Geomaster
I am planning to create an Irrlicht based game IDE. The main idea is to avoid need for different tools and have about everything in one environment, like world/shader editor, material manager, tools for adjusting proportions and stuff... The IDE will be Windows-only (I've got no experience in coding for other platforms) and I'm using Visual C++. So... I've been playing around with .NET forms in VC++ 2008 and I find them very useful to use and very familiar to me (I've been using Visual Basic for a while) but what I need is way to create a good dockable user interface (dockable UI) - at least I think it's called that way, I mean windows that can merge into interface and can be either floating or "docked", and you can adjust the size/position of boundaries between them, like there is in popular tools like VC++, C#, Photoshop and loads of others... So, is there a good way to do it easily with Visual C++, or I must code that all myself?
Best regards,
Geomaster