when irrlicht engine support dae animation?
when irrlicht engine support dae animation?
currently, irrlicht just support dae as static mesh, when irrlicht engine support dae animation? i have a big problem on animation mesh from maya export...
i want use irrlicht to iphone game, but i can't find the best animation format for it, my modeler use maya, can't find a solution to convert maya animation to md2 or md3 or other animation format, but i never try .x format, maybe use fbx and 3ds max to export .x is best choice. if irrlicht can support animation dae, it will be great!
On this day You should use *.x or *.b3d file formats for animated meshes in Irrlicht. I know, that Blender has got good exporters for this both file formats, so You can export to *.dae from Maya, next import this *.dae file in Blender and export to *.x or *.b3d from it.
BTW. Faster solution will be usage native *.x or *.b3d exporters for Maya, if there are avaiable.
BTW. Faster solution will be usage native *.x or *.b3d exporters for Maya, if there are avaiable.
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Is there any problem with ms3d files?Nadro wrote:On this day You should use *.x or *.b3d file formats for animated meshes in Irrlicht. I know, that Blender has got good exporters for this both file formats, so You can export to *.dae from Maya, next import this *.dae file in Blender and export to *.x or *.b3d from it.
BTW. Faster solution will be usage native *.x or *.b3d exporters for Maya, if there are avaiable.
I'm using Milkshape 3d to convert some unreal engine models and just clicking "save" is the fastest way
Sorry for my awful english ^_^'