.NET graphic engines

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r2d2
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.NET graphic engines

Post by r2d2 »

Since the Irrlicht .NET bindings are currently not being worked on i started to look for a new engine with .NET bindings cause developing with .NET is quite important for me. The only problem is that i haven't found something suitable yet. I don't like Ogre. Horde3D is perhaps a tiny little bit too simplistic. For me it's important to have skeleton based animations, bsp and terrain scene management (and it should be nearly as simple and nicely structured as Irrlicht). Does anyone know an engine with these features that has .NET bindings (or is perhaps completely written in .NET) and is open source?
Greetz r2
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sRc
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Post by sRc »

might want to take a look around the XNA forums to see what engines there are, since XNA is .NET and 360 publishing with XNA requires 100% managed code

and also like within the last couple weeks apparently someone new started maintaining Irrlicht .NET CP so you might want to look at that.
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r2d2
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Post by r2d2 »

I somehow don't like XNA coding XNA just doesn't feel right ^^ Someone who continued developing the Irrlicht .NET bindings? That sounds awesome :) Does someone know how far the new bindings have allready proceeded?
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sRc
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Post by sRc »

"doesnt feel right"? :?

anyway, here's the thread where the info about the new group maintaining it came up: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=36521
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grunt
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Post by grunt »

i still use irrlichtnetcp and have been implementing physx with an older novodex wrapper. Works pretty good. I looked at use mogre, I liked how much you can do with that engine but just didnt like the coding style. I felt mogre "doesnt feel right." I use vb .net and even though i could do XNA with that I would be able to use the content pipeline. So irrlichtnetcp works great for me. Might wanna check axiom though as a lot of people have told me that it is a great port.
r2d2
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Post by r2d2 »

Yeah XNA doesn't feel right in a sense that i don't feel comfortable when using it and this gives a more or less huge impact on development speed. I simply don't like the way XNA is structured, but to be honest i havent looked into it since 1.x as far as i can remember.

Thanks for the link :)
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